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For games using version 2.0 of the FATE system.
9 questions
5
votes
2
answers
440
views
1 vs 2 combat in FATE
FATE system explains how to handle combat, but it mainly focuses on 1v1 (or so I understand).
My question here is, how should combat 1v2 be handled, under "Exchange Base Fights" and "Dramatic Weapons ...
9
votes
2
answers
791
views
Is it true that Fate Core 'Replaces updates and revises' 1st and 2nd edition FATE?
Like I usually do on all early FATE questions, I have finally gotten a comment on my edition comparison question indicating that FATE is basically the same as Fate Core, just less good in every way, ...
4
votes
1
answer
223
views
How do 2nd ed Diaspora Consequences work?
I'm familiar with Consequences in modern Fate-- Characters gain an Aspect temporarily that represents the 'injury' sustained and that aspect gives enemies something to invoke for bonuses against the ...
9
votes
0
answers
223
views
How can I construct/modify conflict resolution to make player tactical skill a primary determining factor in combat?
While I find FATE 2.0's conflict resolution system satisfying for many purposes, one area where it frequently falls short is in highly-detailed combat. If I'm expected series of highly detailed one-on-...
16
votes
1
answer
695
views
What are the differences between 1st and 2nd edition FATE?
FATE 1e and FATE 2.0 are very similar, to the point of having basically the same rulebook layout as well as much of the same art. While I have a great deal of experience with 2nd edition FATE, I don'...
10
votes
1
answer
363
views
How can I adjudicate more-lethal combat?
So, in FATE 2.0, characters take a lot of hits to remove from combat. This presents a problem when lethal weapons are used in situations where failure doesn't make a whole lot of sense.
For example, ...
7
votes
4
answers
914
views
How can I play a survival-based FATE 2.0 game where access to items plays a major role?
My background is mostly in d20, (Pathfinder, D&D 3.5 and 5e) and I'm getting into Fate with FATE 2.0. I like the system but it keeps bothering me how few rules there are concerning equipment and ...
7
votes
1
answer
297
views
How can you use skills of different scope to complement one another in FATE 2.0?
I GM a lot of FATE 2.0, especially one-shots. A recurring problem for me is when a player takes two (or more) skills in the same area of differing specificity. The most recent example is a character ...
3
votes
1
answer
451
views
What's a good Difficulty for a 5-aspect 20-skill point FATE game?
I have both played and GMed FATE 2.0 a lot but, while deciding the target number for rolls as a GM has somehow always been easy, knowing what difficulties to expect as a player for a long time was ...