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In the Mythic Destiny Archfiend there is a level 18 mythic feat named Profane Bargain.

The feat grants the archfiend the ability to make a deal with a target, one specific thing for a wish. That wish's limits are defined as: "If the request could be granted by a wish ritual, you spend 1 Mythic Point and the request is magically granted."

This is a 3 action cost and nothing is expended besides the agreed upon cost for the wish. This sentence makes this sound as if the spending of the mythic point and the cost of 3 actions is all this takes. No check. No possibility of failure. Just done. While the ritual it references has a scale of success and failure. But the mythic ability makes no reference to a check at all. Merely if it CAN be accomplished by the ritual, it IS.

This has some implications depending on how willing your party is to trust this player to get a wish, but apart from the roleplaying consequences I'm not missing anything here right? Your whole party can get a single wish per player with the exception of the archfiend, and the archfiend can just use a single mythic point to make the wish happen in 6 seconds?

3 actions, 1 mythic point, no hostile actions against you, to never lie to you, to never speak of this bargain, and to either perform, or refrain from performing, one other specified task. = 1 wish per player with no checks? Am I missing any mechanics here?

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Spending the mythic point seals the profane deal and signifies the bargain has been made.

It allows you to have the following bonuses:

As long as the bargain persists, you always know the target’s location, can communicate telepathically with the target at any distance, and can see through the target’s senses by taking a single action that has the concentrate trait. Once per day, you can take control of the target as an activity that takes three actions and has the concentrate trait. When you do, they become controlled by you for 10 minutes. They have no memory of their time spent under your control.

Note that spending the 3 actions gives you control of the target. It isn't needed to make the deal.

Your theory is correct that you can strike up profane bargains with each of your party members at the cost of 1 Mythic Point each, but that would be up to the other characters if they would accept such a bargain. You are, after all, vying to become an archfiend and control over other presumably level 18 characters would make you very powerful from the onset.

What's stopping you from twisting the request so that they can't fulfill their side of the bargain, giving you permanent control over them or their soul?

The mechanics of this are imposed on the person receiving the benefit of the wish and not on the archfiend that is granting it.

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  • \$\begingroup\$ The feat itself does cost 3 actions according to the book. It's listed next to the feat's name in the book. the roleplaying costs are clear in the ability, the fiend can control you, you can't lie or harm them, or they get total control of your character or you die etc. The question was ensuring the mechanics. When comparing the wish ritual, the thing being duplicated, That ritual requires 24 hours, 3 high level casters, 100,000 in supplies, and 3 successful checks. Profane bargain happens in 6 seconds, with no check, for 1 mythic point and a strings attached deal. 'too good to be true?' \$\endgroup\$ Commented Jul 17 at 19:08
  • \$\begingroup\$ Ah, yes your understanding of the mechanics are correct. 24 hour ritual, thousands of gold, and lots of checks to get a no-strings-attached wish. Or make a pact with a fiend and hope for the best. \$\endgroup\$
    – JRodge01
    Commented Jul 17 at 19:11

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